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Home/ Questions/Q 7553403
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T11:02:40+00:00 2026-05-30T11:02:40+00:00

So I am struggling with some logic for collision detection in my game. I

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So I am struggling with some logic for collision detection in my game.

I have a grid of tiles(images), all representative of a value in a 2D array, so the location of tile N would be (column m, row n). Each tiles dimensions are set by (windowDimensions/numberOfTiles).

I have a moveable sprite, that is the same dimensions as the tile images, however, this sprite moves to (x,y) pixel locations (to move smoothly).

I am looking for suggestions to find the grid location of the moveable sprite using its (x,y) pixel coordinates in the window.

All suggestions welcome,
Regards,
Jack Hunt

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  1. Editorial Team
    Editorial Team
    2026-05-30T11:02:41+00:00Added an answer on May 30, 2026 at 11:02 am

    Divide x and y by tileWidth and tileHeight, and then either take the floor or ceiling of the result (depending on what you want).

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