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Home/ Questions/Q 8687699
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T23:10:53+00:00 2026-06-12T23:10:53+00:00

So I am trying to archive my iPhone app for ad-hoc testing and I

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So I am trying to archive my iPhone app for ad-hoc testing and I am getting some weird circumstances. When I archive it, at the top where it says archive type, for some reason it says “Mac app archive” instead of the usual “iOS App Archive”

I do not know why this is happening, because this is not a mac App.

I have the following three warnings when I archive the app that may help, but I’m not sure.

The first is this one

iPhone/iPod Touch: application executable is missing a required architecture.  
At least     one of the following architecture(s) must be present: armv6 (-19033)

I am not sure why this is happening, because I have both armv6 and armv7 listed in valid architectures

The second warning I get is this

The CodeResources file is missing and it must be a symbolic link to
_CodeSignature/CodeResources.  Make certain that the bundle is on a locally-mounted volume
(not a remote SMB volume), and be certain to use the Mac OS X Finder to compress it  
(-19062)

Again, not sure why this is happening, or even what it means.

The last error is this one

Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'Catch It/Resources/Info.plist'.

I am really lost on that one, I don’t know what it is trying to tell me.

Please help me, because I cannot distribute this ipa because it thinks it is a mac app.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-12T23:10:54+00:00Added an answer on June 12, 2026 at 11:10 pm

    I guess you are using Xcode 4.5.

    I’ve just run into the same problem, and managed to solve the problem. My app is waiting for review now.

    This is what I changed: In the target, I selected “Build phases”, then in “Copy bundle resources” I removed the plist file.

    If this doesn’t fix your problem, also make sure you set the iOS deployment target to iOS 4.3 at least.

    Edit: I also removed armv6 from both Architecturesand Valid Archictectures in the build settings.

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