Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1027371
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T12:13:53+00:00 2026-05-16T12:13:53+00:00

So i am trying to make a game that will load a specific XIB

  • 0

So i am trying to make a game that will load a specific XIB file according to the device’s orientation at launch. my code looks like this:

- (id)initWithNibName:(NSString *)nibName owner:owner bundle:(NSBundle *)bundleName {
    if (UIDeviceOrientation == UIDeviceOrientationLandscapeLeft || UIDeviceOrientation == UIDeviceOrientationLandscapeRight) {
        [[NSBundle mainBundle] loadNibNamed:@"Landscape.xib" owner:self options:nil];
    }
    if (UIDeviceOrientation == UIDeviceOrientationPortrait || UIDeviceOrientation == UIDeviceOrientationPortraitUpsideDown) {
        [[NSBundle mainBundle] loadNibNamed:@"Portrait.xib" owner:self options:nil];
    }

    return self;
}

and i get this error: on both occurrences of UIDeviceOrientation: “error: expected expression before ‘UIDeviceOrientation'”.

Does anyone know what it is asking for or what i’m doing wrong?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T12:13:54+00:00Added an answer on May 16, 2026 at 12:13 pm

    UIDeviceOrientation is not an actual variable or constant, it’s a type. You might want to use [UIDevice currentDevice].orientation instead:

    - (id)initWithNibName:(NSString *)nibName owner:owner bundle:(NSBundle *)bundleName {
        UIDeviceOrientation   orientation = [UIDevice currentDevice].orientation;
        NSString   *nibName = UIDeviceOrientationIsLandscape(orientation) ? @"Landscape" : @"Portrait";
    
        [[NSBundle mainBundle] loadNibNamed:@nibName owner:self options:nil];
    
        return self;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to make a Tetris-like game in XNA, and currently I'm thinking of
Trying to make a make generic select control that I can dynamically add elements
Trying to make a generic PL/SQL procedure to export data in specific XML format,
I'm trying to make a context menu for a control that is linked to
I am trying to make a div, that when you click it turns into
I am trying to make a JTable that has column spans available. Specifically, I
I'm trying to make a game (using irrlicht engine with c++) where you can
I'd like to build a turn-based, multiplayer iPhone game that will require a game
So I am currently trying to make the game Asteroids for a class. The
I'm trying to make my first android game and to do this I made

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.