Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8058943
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T09:30:34+00:00 2026-06-05T09:30:34+00:00

So I am trying to make the popular game pong in java. I’ve made

  • 0

So I am trying to make the popular game pong in java. I’ve made the player rectangle and setup the action listener so I am ready to move the player up and down on the screen. But I have run into a problem. When I am moving the player I have a choice of moving X pixels per move.

But if I set the X pixels being moved to lets say 1. Then the player is moving too slow. If I set X pixels to 10 then he skips 9 pixels and the animation looks rough. How can I smoothen the animation and still move fast?

here is some code:

public void keyPressed(KeyEvent e) {
                if(e.getKeyCode() == keyUp){
                    playerYCordinate -= 10;
                }else if(e.getKeyCode() == keyDown){
                    playerYCordinate += 10;
                }
                repaint();
            }

            public void keyReleased(KeyEvent e) {
                if(e.getKeyCode() == keyUp){

                }else if(e.getKeyCode() == keyDown){

                }
                repaint();
            }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T09:30:35+00:00Added an answer on June 5, 2026 at 9:30 am

    Don’t rely on key-repeat features provided by the system. They may occur with a low rate (which causes the problems you describe) and depend on system keyboard settings.

    I recommend you to use keyPressed to start a Timer and keyReleased to stop it.

    The timer could schedule to execute a TimerTask every 20:th millisecond or so, which could update the coordinates and call repaint(). (Don’t worry about calling repaint() too often. If the EDT can’t keep up, it will collapse consecutive calls to repaint into a single paint.)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've been tinkering around trying to make an AI player for the popular card
Trying to make simple minesweeper game in python, but have one problem. I have
Trying to make a Grid Like this using java and I'm assuming a 2d
Trying to make a setup for my application. However, I am having trouble getting
I´ve been trying to make most popular article script retrieve the most popular is
Right now I'm trying make some browser based game. But I have little questions.
I am trying make long screen to vertical direction. So, I need a screen
Trying to make a sphere. But it so doesn't look like 3D, in fact
Trying to make this function dynamic instead of static. This was the original code
Trying to make a simple client that consumes a web service using RemObjects SDK,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.