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Home/ Questions/Q 6826861
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T22:11:53+00:00 2026-05-26T22:11:53+00:00

So, I am working on a text editor. I use double buffering to paint

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So, I am working on a text editor. I use double buffering to paint on to the screen. So basically I have an offscreen bitmap, which I paint on, and then copy it to the screen. Now, when the window for the text editor resizes, I need to resize the offscreen bitmap as well. So what would be a good way to resize the bitmap? I was thinking to maybe delete the old object and create a new bitmap using CreateCompatibleBitmap, but I’m wondering if it’s the correct way to do it.

Language : C++ using Win32 API

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  1. Editorial Team
    Editorial Team
    2026-05-26T22:11:53+00:00Added an answer on May 26, 2026 at 10:11 pm

    Using CreateCompatibleBitmap will work, and then you’ll want to call BitBlt on it to copy the contents of your existing backbuffer to the resized buffer. I don’t think there is a more efficient way to do it using GDI.

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