So i been readying for a awhile now. And it seems like asynchronous socket handling would be a better approach to dealing with what I’m trying to do.
Right now I’m working on a gaming server. At the moment socket server will do ok with about 3 clients or so. Sending data at the same exact time.
But my problem is, after that things start to get laggy. So if i do a asynchronous server in the same manner to what i’m already doing. Would it make the game data transfer more smoothly?
This is in python by the way.
Asynchronous sockets are more effective then synchronous. But if the game is lagging for 4+ clients, then your server/client system is badly written and it is not the matter of sockets imho.