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Home/ Questions/Q 4255222
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T05:11:25+00:00 2026-05-21T05:11:25+00:00

so I got this working: -(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *myTouch =

  • 0

so I got this working:

-(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *myTouch = [touches anyObject];
    CGPoint location = [myTouch locationInView:[myTouch view]];
    location = [[CCDirector sharedDirector] convertToGL:location];

        for( UITouch *touch in touches ) {
            CGPoint touchLocation = [touch locationInView: [touch view]];   
            CGPoint prevLocation = [touch previousLocationInView: [touch view]];    

            touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
            prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];

            CGPoint diff = ccpSub(touchLocation,prevLocation);
            [self setPosition: ccpAdd(self.position, diff)];
        }
}

I can move the layer with my finger BUT i want to move the cccamera but i don’t have any experience with cccamera.

Can anyone help me?

Thank you very much
Have a nice day

🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T05:11:26+00:00Added an answer on May 21, 2026 at 5:11 am

    Here’s what I’m using… this implementation of moving the camera is something I found on the cocos2d forums.

    -(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch *myTouch = [touches anyObject];
        CGPoint location = [myTouch locationInView:[myTouch view]];
        location = [[CCDirector sharedDirector] convertToGL:location];
    
        for( UITouch *touch in touches ) {
            CGPoint touchLocation = [touch locationInView: [touch view]];   
            CGPoint prevLocation = [touch previousLocationInView: [touch view]];    
    
            touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
            prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];
    
            CGPoint diff = ccpSub(touchLocation,prevLocation);
            [self setPosition: ccpAdd(self.position, diff)];
    
            // Get the camera's current values.
            float centerX, centerY, centerZ;
            float eyeX, eyeY, eyeZ;
            [self.camera centerX:&centerX centerY:&centerY centerZ:&centerZ];
            [self.camera eyeX:&eyeX eyeY:&eyeY eyeZ:&eyeZ];
    
            // Increment panning value based on current zoom factor.
            diff.x = 2 * diff.x * (1+(eyeZ/832));
            diff.y = 2 * diff.y * (1+(eyeZ/832));
    
            // Round values to avoid subpixeling.
            int newX = centerX-round(diff.x);
            int newY = centerY-round(diff.y);
    
            // Set values.
            [self.camera setCenterX:newX centerY:newY centerZ:0];
            [self.camera setEyeX:newX eyeY:newY eyeZ:eyeZ];
        }
    }
    
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