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Home/ Questions/Q 472997
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T00:08:33+00:00 2026-05-13T00:08:33+00:00

So I have a bit of a WTF on my hands: Double precision math

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So I have a bit of a WTF on my hands: Double precision math is returning different results based on which thread it runs on.

Code:

double d = 312554083.518955;
Console.WriteLine(d);
d += 0.1d;
Console.WriteLine(d);

d = 2554083.518955;
Console.WriteLine(d);
d += 0.1d;
Console.WriteLine(d);

This prints:

312554083,518955
312554080
2554083,518955
2554083,5

but if I execute it on a sparkling new thread it returns:

312554083,518955
312554083,618955
2554083,518955
2554083,618955 

(Which, you know, is the correct results)

As you can see, something cuts off anything past eight digits, be it decimals or digits.
I am running a fair bit of native code on the thread that is returning incorrect results (DirectX (SlimDX), Freetype2, FMOD); maybe they’re configuring the FPU to do this or something. This code, however, is pure C# – and the MSIL it compiles to is the same regardless of which thread it runs on.

Has anyone seen something like this before? What can the cause be?

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  1. Editorial Team
    Editorial Team
    2026-05-13T00:08:34+00:00Added an answer on May 13, 2026 at 12:08 am

    Yes, DirectX does indeed change things – it sets a bit on the FPU to change how it deals with arithmetic. That’s going to be the cause of the issue – although the normal warnings of expecting decimal arithmetic to give “accurate” results when dealing with binary floating point numbers still applies, of course. The numbers you’ve shown aren’t the exact values of the doubles in the first place.

    If you want to avoid DirectX changing things, have a look at this question, and in particular this bit of Greg’s answer:

    You can tell Direct3D not to mess with
    the FPU precision by passing the
    D3DCREATE_FPU_PRESERVE flag to
    CreateDevice. There is also a managed
    code equivalent to this flag
    (CreateFlags.FpuPreserve) if you need
    it.

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