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Home/ Questions/Q 5956723
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T18:17:53+00:00 2026-05-22T18:17:53+00:00

So I have a code, shown below: import flash.events.MouseEvent; instance160.stop(); function playMovie(event:MouseEvent):void { instance160.play();

  • 0

So I have a code, shown below:

import flash.events.MouseEvent; 

instance160.stop();

function playMovie(event:MouseEvent):void 

{ 
instance160.play();
} 
button160.addEventListener(MouseEvent.CLICK, playMovie);

and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn’t just consecutively list the instances, I also found I couldn’t just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips. Any help would be appreciated!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T18:17:54+00:00Added an answer on May 22, 2026 at 6:17 pm

    The “Event” class (which MouseEvent extends) has a property called “currentTarget”, which passes a reference to whatever object dispatched that event. So you can do something like this:

    myClip.addEventListener(MouseEvent.CLICK, playMovie, false, 0, true);
    myClip2.addEVentListener(MouseEvent.CLICK, playMovie, false, 0, true);
    ...
    myClip9999.addEventListener(MouseEvent.CLICK, playMovie, false, 0, true);
    
    function playMovie(event:MouseEvent):void {
     event.currentTarget.play();
    }
    

    Is that more or less what you were looking for?

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