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Asked: May 11, 20262026-05-11T07:42:33+00:00 2026-05-11T07:42:33+00:00

So I have a tile image tile.png and I’m trying to create a tiled

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So I have a tile image tile.png and I’m trying to create a tiled map all across the window. I’m building this as an applet. This is what my paint method looks like, but its not effective. When I run the applet it takes about 2 seconds and the entire screen is painted from left to right with the image, rather than everything rendered at once. Also, it all looks like one large tile.png rather than 40 small instances of tile.png

public void paint(Graphics g) {     Image tile=getImg('tile.png');     int width=this.getWidth();     int height=this.getHeight();      int x;     int y;     for (x=0; x<= width; x++)     {         for (y=0; y<= height; y++)         {             g.drawImage(tile, x, y, this);         }     } } 

Btw the tile.png file is 10 x 10 pixels, this is the actual img:

tile.png http://img12.imageshack.us/img12/1368/tile.png

Edit: Using the code below and by improving the tile image i fixed this. Here’s my new tile img in case it helps someone:

tile-new.png

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  1. 2026-05-11T07:42:33+00:00Added an answer on May 11, 2026 at 7:42 am
        for (x=0; x<= width / tileWidth; x++)     {             for (y=0; y<= height / tileHeight ; y++)             {                     g.drawImage(tile, x * tileWidth, y * tileHeight, this);             }     } 

    You need to offset by the width/height of the tile.

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