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Home/ Questions/Q 412419
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T18:05:00+00:00 2026-05-12T18:05:00+00:00

So I have a very simple game going here…, right now the AI is

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So I have a very simple game going here…, right now the AI is nearly perfect and I want it to make mistakes every now and then. The only way the player can win is if I slow the computer down to a mind numbingly easy level.

My logic is having a switch case statement like this:

int number = randomNumber

case 1:
computer moves the complete opposite way its supposed to
case 2:
computer moves the correct way

How can I have it select case 2 68% (random percentage, just an example) of the time, but still allow for some chance to make the computer fail? Is a switch case the right way to go? This way the difficulty and speed can stay high but the player can still win when the computer makes a mistake.

I’m on the iPhone. If there’s a better/different way, I’m open to it.

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  1. Editorial Team
    Editorial Team
    2026-05-12T18:05:01+00:00Added an answer on May 12, 2026 at 6:05 pm

    Generating Random Numbers in Objective-C

    int randNumber = 1 + rand() % 100;
    
    if( randNumber < 68 )
    {
    //68% path
    }
    else
    {
    //32% path
    }
    
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