Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6383985
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T02:43:06+00:00 2026-05-25T02:43:06+00:00

So I have an unmanaged DLL that exports only a C style factory method

  • 0

So I have an unmanaged DLL that exports only a C style factory method that returns a new instance of a class (simplified here to look simple).

hello.h

#if defined(HWLIBRARY_EXPORT) // inside DLL
#   define HWAPI   __declspec(dllexport)
#else // outside DLL
#   define HWAPI   __declspec(dllimport)
#endif

struct HelloWorld{
   public:
    virtual void sayHello() = 0;
    virtual void release() = 0;
};
extern "C" HWAPI HelloWorld* GetHW();

hello.cpp

  #include "hello.h"

struct HelloWorldImpl : HelloWorld
{
    void sayHello(){
        int triv;
        std::cout<<"Hello World!";
        std::cin>>triv;
    };
    void release(){
        this->HelloWorldImpl::~HelloWorldImpl();
    };
};
HelloWorld* GetHW(){
    HelloWorld* ptr = new HelloWorldImpl();
    return ptr;
};

Now, I can use dllimport to access GetHW() but is there a way to access the member functions of the returned ‘struct’… ie, sayHello and release?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T02:43:06+00:00Added an answer on May 25, 2026 at 2:43 am

    Maybe there are some other ways and tricks, but since your class is not a POD the safe and tried way for me is to export each member function as a nonmember function with an additional pointer argument.

    extern "C" HWAPI HelloWorld* GetHW();
    extern "C" HWAPI void SayHello(HelloWorld* p); //{p->SayHello();}
    extern "C" HWAPI void Releasr(HelloWorld* p); //{p->Release();}
    

    In C#, you import all these, then create a wrapper class that will do something like this:

    class HelloWorld
    {
       public HelloWorld() {ptr = Imports.GetHW();}
       public void SayHello {Imports.SayHello(ptr); }
       public ~HelloWorld() {Imports.Release(ptr);}
       private IntPtr ptr;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Here's my problem: I have an unmanaged dll that I made.I'm calling one of
I have a library that exports an unmanaged C routine that returns pointers to
I have an unmanaged C++ DLL which merely exports a single class (not COM...it's
I have an unmanaged class that I'm trying to dllexport from a managed DLL
I have a simple application that loads an unmanaged dll and passes a few
I have a very simple DLL written in unmanaged C++ that I access from
I have an unmanaged dll with a class MyClass in it. Now is there
I have a native/unmanaged DLL and it has a CreateObject function which returns a
I have a unmanaged DLL that exposes a function that takes a pointer to
I have an unmanaged DLL with a function that can run for a long

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.