So, I have the following code to animate something upwards… it’s very basic…
SetInterval(function() {
particlesY -= 1;
}, 10);
Then a loop as such:
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.drawRect(50, particlesY, 32, 32);
This works fine, but I want a bit of X-Axis variation – I can use Math.random() to get a random direction, but the result is very jerky and pretty much laughable.
I figured that a sine wave would give me a nice smooth X-Axis change.
Any ideas? 🙁
A sine wave should be fairly straightforward: