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Home/ Questions/Q 4053582
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T14:27:55+00:00 2026-05-20T14:27:55+00:00

So I know that RMagick leaks all over the place with Image objects, and

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So I know that RMagick leaks all over the place with Image objects, and that #destroy! frees up that memory.

However, I’m writing a script that iterates through all the pixels of an image, and I have to deal with the fact that even RMagick’s other objects, including Pixel, leak all over.

image = Magick::Image::read('/path/to/image.png')[0]
5.times do
  100000.times do
    image.pixel_color(0,0)
  end
  print "Check memory, then press enter";gets
end

Run and watch it leak all over the place. Just by reading pixels.

How can I iterate over these pixels without leaking like crazy? I’m interested in RMagick solutions, non-RMagick solutions, and even non-Ruby solutions if need be (but I’d really rather not).


In case there’s already a tool for this specific task that I can’t find a search query for, here’s what I’m doing: I have two images that were generated by overlaying an RGBA image on a solid-color background (in this case, one black and one white). This script does some simple math to retrieve the original image, alpha transparency and all. I couldn’t find a command-line tool to do this exact job, but, then again, it’s not exactly easy to put into a short phrase.

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  1. Editorial Team
    Editorial Team
    2026-05-20T14:27:56+00:00Added an answer on May 20, 2026 at 2:27 pm

    For the time being, I’ve opted to use ChunkyPNG, a pure Ruby library, to avoid RMagick’s leakiness. I may add the C extension OilyPNG to that setup in the near future.

    I’m accepting this answer for the time being, since it solves my particular problem. However, if anyone finds a solution that actually addresses the core issue of RMagick’s memory leaks on non-images, please post it anyway 😀 Thanks!

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