So i need a method to do smooth lines without using:
- Full Screen Antialiasing (slow)
- Shaders (not supported on all cards)
- GL_LINE_SMOOTH (causes a crash on some cards)
Only way i could think of doing this was using a textured rectangle that is always faced at camera direction, but the problems are:
1. how do i always face the rectangle at the camera (efficiently) ?
2. how do i keep its size always the same no matter how far away my camera is looking at it?
Any other ideas?
http://nehe.gamedev.net/data/articles/article.asp?article=19