So I recently created a game with several activities. On my HTC Thunderbolt, all parts of the game seem to be running very fast; however, on my Galaxy 10.1, two of my five activities are running extremely slow (i.e. screen fading is slow, enemies and cursor are moving slow as well). I don’t know what is wrong. The other activities are running at or at least near the speed my thunderbolt was running at. Can someone please help me?
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Try enabling hardware accelerated graphics, which is available on Android 3.0+.
Or, if you are serious about game performance, use OpenGL instead.