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Home/ Questions/Q 6089283
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T12:04:56+00:00 2026-05-23T12:04:56+00:00

So, I understand that undo/redo is usually implemented by command pattern. However, when a

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So, I understand that undo/redo is usually implemented by command pattern.
However, when a command is intend to repeat x times, then undo x times would be troublesome for the users.

For example, I have a “int num”, when I press “+” on the keyboard, the program will do “++num”. If the user increase the num from 0 to 50 by pressing “+”, then the user want to undo, how do I allow the user to undo once, and the num will be back to 0.

How to implement undo so that it can handle a series of repeated commands?

Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-23T12:04:57+00:00Added an answer on May 23, 2026 at 12:04 pm

    The Monitored Undo Framework ( http://muf.codeplex.com ) does this by using the concept of a Batch of operations. You can flag a set of operations as belonging to a group so that the undo system will undo / redo them as a unit of work.

    Furthermore, the library allows you to optimize the situation by only storing the first / last values for a given field. That way, the undo / redo logic doesn’t have to apply all 50 operations. It can simply undo by setting the value back to what it was prior to the undo batch.

    Caveat: The MUF library doesn’t use a traditional command pattern. It uses more of a memento pattern, tracking changes after they happen in the underlying domain model.

    If you needed to have a true command pattern, then you might be able to add logic to the undo implementation that would inspect entries on the undo stack. Then, for example, if a user hits undo on the “+” operation, the stack would begin an undo, and keep undoing as long as it kept finding “+” operations on the stack. I’ve used this approach in cases where I couldn’t batch the events, but wanted the undo stack to automatically undo more than one operation at a time.

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