So I wam trying to forcefully change the device orientation at a part of my code by doing the following:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationPortrait ||
[[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationPortraitUpsideDown){
[[UIApplication sharedApplication] setStatusBarOrientation:UIDeviceOrientationLandscapeLeft animated:NO];
}
however the orientation didn’t change. Why is this? Basically the current orientation is portrait and I want it to be forced to be in landscape
If Inder Kumar Rathore’s suggestion works, that’s great. But the documentation describes the orientation property as being read-only, so if it works, I’m not sure you can rely on it working in the future (unless Apple does the smart thing and changes this; forcing orientation changes, regardless of how the user is currently holding their device, is such an obvious functional need).
As an alternative, the following code inserted in viewDidLoad will successfully (and somewhat curiously) force orientation (assuming you’ve already modified you shouldAutorotateToInterfaceOrientation as roronoa zorro recommended):
Clearly, this does it if the user is currently holding their device in portrait orientation (and thus presumably your shouldAutorotateToInterfaceOrientation is set up for landscape only and this routine will shift it to landscape if the user’s holding their device in portrait mode). You’d simply swap the UIDeviceOrientationIsPortrait with UIDeviceOrientationIsLandscape if your shouldAutorotateToInterfaceOirentation is set up for portrait only.
For some reason, removing the view from the main window and then re-adding it forces it to query shouldAutorotateToInterfaceOrientation and set the orientation correctly. Given that this isn’t an Apple approved approach, maybe one should refrain from using it, but it works for me. Your mileage may vary. But this SO discussion also refers to other techniques, too.