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Home/ Questions/Q 8862095
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T15:38:47+00:00 2026-06-14T15:38:47+00:00

So i wanted to rotate my sprite so that it was always looking at

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So i wanted to rotate my sprite so that it was always looking at the mouse position. I am using the following code:

        public void draw(SpriteBatch sb)
    {
        int mouse_x = Mouse.GetState().X;
        int mouse_y = Mouse.GetState().Y;
        float angles = Calc.getAngle(new Vector2(mouse_x, mouse_y));

        sb.Draw(texture, position, null, Color.White, angles, origins, SpriteEffects.None, 1);

    }

    //Calc.cs method
    public static float getAngle(this Vector2 v)
    {
        return (float)Math.Atan2(v.Y, v.X);
    }

I am getting the following error:

Argument 2: cannot convert from ‘Microsoft.Xna.Framework.Vector2’ to ‘Microsoft.Xna.Framework.Rectangle’

I thought I had the parameters correct, but obviously not. I can’t figure out why it won’t accept a vector for the position.

Any help please?

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  1. Editorial Team
    Editorial Team
    2026-06-14T15:38:48+00:00Added an answer on June 14, 2026 at 3:38 pm

    According to MSDN the method with 8 parameters takes a Rectangle, not a Vector2. There are some methods with 9 parameters and a Vector2. Are you missing a parameter?

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