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Home/ Questions/Q 6879703
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T04:52:48+00:00 2026-05-27T04:52:48+00:00

So I was just curious, I am starting to learn how to develop games

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So I was just curious, I am starting to learn how to develop games in Java and was interested, which graphics API (Application Programming Interface) would one use to develop games? I have seen a few out there (including engines, that do a substantial amount of the work for you) such as:

Java3D 
JMonkeyEngine 

Java OpenGL 

And I was wondering, what others are out there and what is a generally good Graphics API to start out with? I am going to start out with programming 2D games and I hope to move over to 3D game programming, so I would like to know about Graphics API’s that support both 2D and 3D.
Maybe even add in what your experiences were with your selected API. Just curious

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  1. Editorial Team
    Editorial Team
    2026-05-27T04:52:49+00:00Added an answer on May 27, 2026 at 4:52 am

    I’d recommend slick 2D for the starters.
    http://slick.cokeandcode.com/

    I’s based on LWJGL, and still let’s you use it if you need it.
    It has a decent documentation, demos, code samples, active froums, and useful tools made for it (just to name some – particle editors, built in support for tiled maps).

    When you feel confident enough with 2D games (should take some years 🙂 ), then switch to the jmonkeyengine for 3D games (if you really insist on Java)

    Good luck

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