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Home/ Questions/Q 130431
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Asked: May 11, 20262026-05-11T05:56:49+00:00 2026-05-11T05:56:49+00:00

So I was looking at some code that was checked in and I got

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So I was looking at some code that was checked in and I got all puzzled over:

// Amount of days before cancellation can't be done enum Cancellation { Limit = 2 }; 

Asking the guy who checked it in he argued that it’s much better to use enums instead of static variables, bettern than this:

private static int CANCELLATION_LIMIT = 2; 

So we started arguing. My argument was that he was using enum as a way to store values (it’ll break if there were two enum symbols with the same value). He argued it was an antipattern to have static variables in a class.

My question is what best practice should be used for either?

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  1. 2026-05-11T05:56:50+00:00Added an answer on May 11, 2026 at 5:56 am

    Enums are typed.

    That is, if you have a method where you have to pass a certain ‘state’ to a method for instance, you can only pass ‘valid’ arguments. For instance:

    enum OrderState  {   pending = 1,   shipped = 2 }  public IList<Order> GetOrdersInState( OrderState ) { } 

    This is a good example -imho- of using enums. When OrderState is an int for which you create 2 const ints, you have no restriction and are able to pass invalid values. The compiler won’t complain.

    However, the case that you’re bringing up, I think using enums is not a valid solution. It’s a misuse of using an int, and a const int should be used.

    Enums are good, but they should be used where they must be used. They’re not the preferred tool in every situation. Having a const or static var is in this case not an antipattern.

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