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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T14:54:24+00:00 2026-05-21T14:54:24+00:00

So I wouldn’t be stupid enough to ask this in general, but here’s the

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So I wouldn’t be stupid enough to ask this in general, but here’s the situation. I’m in a compilers class, and now that we’ve finished a compiler for our designed language, we need to write a nontrivial program in it. I’m doing an OpenGL spinning cube, to show off the OpenGL bindings I’m working on.

But I’ve run into some problems. Mostly, I can’t just pull in the OpenGL headers, and in any case I don’t need everything in there, but this prevents me from having any of the useful constants (GL_FLOAT, GL_COLOR_BUFFER_BIT, etc).

So I’m wondering – are the #define’d constants the same from machine to machine, and OS to OS? In other words, are the constants themselves part of the GL standard, or left as symbols?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-21T14:54:25+00:00Added an answer on May 21, 2026 at 2:54 pm

    Enumerants values are allocated by Khronos/ARB, they are constant. SPEC files are provided to make bindings, you can find them at:

    http://www.opengl.org/registry/

    This spec file is what you want:

    http://www.opengl.org/registry/api/enum.spec

    You can find other spec files in the OpenGL registry.

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