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Home/ Questions/Q 803789
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T23:48:56+00:00 2026-05-14T23:48:56+00:00

So I’d like to do this: switch (keyPath) { case @refreshCount: //do stuff case

  • 0

So I’d like to do this:

switch (keyPath) {
    case @"refreshCount":
        //do stuff
    case @"timesLaunched":
       //do other stuff
}

but apparently you can only use integers as the switch quantity. Is the only way to do this parse the string into an integer identifier and then run the switch statement?

like this:

nsinteger num = nil;

if (keyPath isEqual:@"refreshCount") {

num = 0

}

if (keyPath isEqual:@"timesLaunched") {

num = 1

}

I’m trying to optimize this code to be as quick as possible because its going to get called quite often.

thanks,

Nick

NOTE: Yes I’m using KVO so I am recieving a string in the “callback.”

NOTE #2: So what made me first consider the switch statement is my original code implementation was like this:

if ([keyPath isEqual:@"refreshCount"] && ([[change valueForKey:@"new"] intValue] == 10)) { //  
NSLog(@"achievemnt hit inside");
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"Achievement Unlocked!" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil];
    [alert show];

I want to do a bunch of these with different XX values all in the same method:

if ([keyPath isEqual:@"refreshCount"] && ([[change valueForKey:@"new"] intValue] == 10)) {

//unlock small achievement

}
 if ([keyPath isEqual:@"refreshCount"] && ([[change valueForKey:@"new"] intValue] == 50))   {

//unlock bigger achievement

}   

//etc

This just seemed very inefficient to me but maybe I’m wrong.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T23:48:56+00:00Added an answer on May 14, 2026 at 11:48 pm

    That is, for a cast statement to work, it would just have to call isEqualToString: anyway and would be just as slow, but probably not anywhere near as slow as you think.

    The first question, of course, is have you measured performance and do you have evidence that the code is causing a performance issue?

    If not, go and finish your app. A shipping app always outperforms an app still in development!

    I would bet you don’t have a performance issue; if all of your strings really are inline string constants — @"refreshCount" and the like — related to key-value observing, then it is quite likely that all of them are constant strings compiled into the app and, thus, comparison will be really fast because every time you mention "@refreshCount" it really is the same string at the same address (which compares very fast).

    If you do have a quantifiable performance issue, post the details in a different question and someone can answer specifically. As it is, there isn’t enough architectural or quantitative information to do anything more than speculate.

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