so im arguing with my friend about GetWorldTransform(). im saying that this DEVICE->GetTransform(D3DTS_WORLD, &matWorld); is the same as GetWorldTransform() in gdi+.
am i right or wrong? if im wrong what is it than in directx?
so im arguing with my friend about GetWorldTransform() . im saying that this DEVICE->GetTransform(D3DTS_WORLD,
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Well, AFAIK GDI+ is 2D and DirectX is 3D. so they are not equal in that matter, and continuing on that, there wouldn’t be a match either.
So according to me:
You are wrong.
There is no equivalent.