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Home/ Questions/Q 9073123
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T18:20:31+00:00 2026-06-16T18:20:31+00:00

So I’m creating a game in XNA using C#, and I have walls that

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So I’m creating a game in XNA using C#, and I have walls that are created in random positions, and I’m trying to stop things walking through them/be teleported to points on the screen when they hit them. (Note, Left and right now works, it’s just the top and bottom)

if (collision(wallRect[k], wallColours, pacmanRect, pacmanColor, 0))
//Collision works, not an issue here
{
    if (pacmanRect.Bottom > wallRect[k].Top && pacmanRect.Top < wallRect[k].Bottom)
    {
        if (pacmanRect.Right >= wallRect[k].Left  
            && pacmanRect.Right < wallRect[k].Right)
        {
            pacmanPos.X = wallRect[k].X - frameSize.X; 
            //frameSize is the size of the pacman sprite
        }                                
        else if (pacmanRect.Left <= wallRect[k].Right 
                  && pacmanRect.Left > wallRect[k].Left)
        {
            pacmanPos.X = wallRect[k].X + frameSize.X / 8;
        }
    }
    else if (pacmanRect.Right > wallRect[k].Left && pacmanRect.Left < wallRect[k].Right)
    {
        if (pacmanRect.Bottom >= wallRect[k].Top)
        {
            pacmanPos.Y = wallRect[k].Y - frameSize.Y / 8;
        }                  
        else if (pacmanRect.Top <= wallRect[k].Bottom)
        {
             pacmanPos.Y = wallRect[k].Y + frameSize.Y / 8;
        }
   }
   playSound(collisionSoundInstance);
}

That is the last point in the game loop where pacmanPos is updated. So how would I make it so that the walls are actual walls, and you can’t walk through them?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T18:20:32+00:00Added an answer on June 16, 2026 at 6:20 pm
    if (pacmanRect.Bottom > wallRect[k].Top && pacmanRect.Top < wallRect[k].Bottom)
    

    Does this make sense? I don’t think it’s possible for Pacman to be above the top of the wall, but simultaneously below the bottom of it (unless maybe your y-coordinate system is positive in the down direction, and even then the logic still looks fishy)

    I would recommend drawing one of the states out on paper, then going through your code in your mind line-by-line given what you see on your paper. For example, draw the state of Pacman’s bottom-most edge overlapping the wall’s top-most edge. Then walk through your code and see what happens.

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