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Home/ Questions/Q 7308719
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T23:35:48+00:00 2026-05-28T23:35:48+00:00

So I’m creating an Android app that uses Unity … I am getting some

  • 0

So I’m creating an Android app that uses Unity … I am getting some assetbundle from Unity but I do not know the url before Unity starts. Thus Unity needs to call a function on the Native (Android) side to get the url.

I have been lost for awhile on how to do this (the Unity documentation is quite terrible imho). I decided to use the NDK to help me out. Without Unity everything about my library file works out… now the issue is calling these C functions in Unity.

Here is my lib:

    #include <jni.h>  
#include <string.h>  
#include <android/log.h>  

#define DEBUG_TAG "NDK_blahy" 

extern "C" {
    jstring Java_com_blah_blah_getURL(JNIEnv * env, jobject this);
    void Java_com_blah_blah_setURL(JNIEnv * env, jobject this, jstring URL);  
}

jstring url;

void Java_com_blah_blah_setURL(JNIEnv * env, jobject this, jstring URL)  
{  
    url = URL;

    jboolean isCopy;  
    const char * szLogThis = (*env)->GetStringUTFChars(env, URL, &isCopy);  

    __android_log_print(ANDROID_LOG_DEBUG, DEBUG_TAG, "NDK:LC: [%s]", szLogThis);  

    (*env)->ReleaseStringUTFChars(env, URL, szLogThis);  
}  

jstring Java_com_lyfelotto_blah_blah_getURL(JNIEnv * env, jobject this)  
{  
    return url;  
}  

My unity code loads the library just fine (using [DllImport ("libname")]).

Now, if I load the function “correctly” like this private static extern jstring Java_com_lyfelotto_blah_blah_getURL(JNIEnv * env, jobject this) bad things happen

Have I gone about this the wrong way? (Like I said, all I need to do is get a string). Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T23:35:49+00:00Added an answer on May 28, 2026 at 11:35 pm

    I suggest ditch the NDK. Use the Android java plugin.

    In YourPlugin.cs:

    using UnityEngine;
    using System.Collections;
    using System.IO;
    
    #if UNITY_ANDROID
    public class UnityUrlPlugin {
    
      // Logs the user out and invalidates the token
      public static string getUrl() {
        if( Application.platform != RuntimePlatform.Android )
          return;
    
        var pluginClass = new AndroidJavaClass("com.you.UnityUrlPlugin") ;
        AndroidJavaObject plugin = pluginClass.CallStatic<AndroidJavaObject>("instance");
        return plugin.Call<string>("getURL");
      } 
    }
    #endif
    

    Then, in UnityUrlPlugin.java:

    package com.you;
    
    import android.content.ContentValues;
    import android.content.Intent;
    import android.os.Environment;
    
    public class UnityUrlPlugin {
    
      private static UnityUrlPlugin m_instance;
    
      public static UnityUrlPlugin instance() {
        if(m_instance == null)
          m_instance = new UnityUrlPlugin();
        return m_instance;
      }
    
      private UnityUrlPlugin(){
      }
    
      public String getURL() {
        return "http://blah.com";
      }
    }
    

    And throw UnityUrlPlugin.jar in to Assets/Plugins/Android folder.

    No need for NDK!

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