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Home/ Questions/Q 8098991
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:15:30+00:00 2026-06-05T22:15:30+00:00

So, I’m drawing 3 balls on the top of screen. I’m using surfaceView. Here

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So, I’m drawing 3 balls on the top of screen. I’m using surfaceView. Here is the drawing code:

private void doDraw(Canvas c) 
{
    grid.Draw(c);
    nextBallsBar.Draw(c);
}

Grid:

public void Draw(Canvas c)
{
c.drawBitmap(Texture, 0, 0, null);
}

NextBallsBar:

public class NextBallsBar
{
private Bitmap ball1;
private Bitmap ball2;
private Bitmap ball3;

public void SetNextBalls(BallType[] ballTypes)
{
ball1 = BallTexturesProvider.GetBallTexture(ballTypes[0]);
ball2 = BallTexturesProvider.GetBallTexture(ballTypes[1]);
ball3 = BallTexturesProvider.GetBallTexture(ballTypes[2]);
}

public void Draw(Canvas c)
{
    //Point _position = new Point((int) (400 * GameView.scaleX), (int) (42 * GameView.scaleY));        
    c.drawBitmap(ball1, (int) 200, (int) (42 * GameView.scaleY), null);

//_position = new Point((int) (_position.x - 60 * GameView.scaleX), _position.y);
    c.drawBitmap(ball2, (int) 150, (int) (42 * GameView.scaleY), null);

    //_position = new Point((int) (_position.x - 60 * GameView.scaleX), _position.y);
    c.drawBitmap(ball3, (int) 100, (int) (42 * GameView.scaleY), null);
}

}

problem

There should be drawn only 3 balls separate from each other. Like on my WP7 version.

What’s wrong ? Please, I hope you’ll help me!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T22:15:33+00:00Added an answer on June 5, 2026 at 10:15 pm

    Might not solve all your problems, but you should clear the screen before redrawing, using something like c.drawColor(0xFF000000); (to fill it with black). If you don’t redraw the view, you will see the previous frame behind the current.
    Of course, if your grid texture cover the entire screen and don’t use transparency, this is not a problem.

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