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Home/ Questions/Q 692785
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T02:41:11+00:00 2026-05-14T02:41:11+00:00

So, I’m finishing up an iPhone App. I have the following code in place

  • 0

So, I’m finishing up an iPhone App.

I have the following code in place to play the file:

while(![player isPlaying]) {
  totalSoundDuration = soundDuration + 0.5; //Gives a half second break between sounds
  sleep(totalSoundDuration); //Don't play next sound until the previous sound has finished
  [player play]; //Play sound
  NSLog(@" \n Sound Finished Playing \n"); //Output to console
}

For some reason, the sound plays once then the code loops and it outputs the following:

Sound Finished Playing
Sound Finished Playing
Sound Finished Playing
etc...

This just repeats forever, I don’t suppose any of you lovely people can fathom what could be the boggle?

Cheers!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T02:41:11+00:00Added an answer on May 14, 2026 at 2:41 am

    I am not exactly sure what’s wrong with your code, it could be that [player play] is an asyncronous call, but you loop forever without letting the player to actually start playing or realizing that it is actually playing. I don’t recommend using sleep in any iPhone applications, because the whole model is based on asynchronous events.

    I did not test this code or even compile it, but I hope you get the idea from it.

    - (void) startPlayingAgain:(NSTimer *)timer
    {
        AVAudioPlayer *player = timer.userInfo;
    
        [player play];
    }
    
    - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player 
                           successfully:(BOOL)flag
    {
      NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.5
                                target:self
                                selector:@selector(startPlayingAgain:)
                                userInfo:player
                                repeats:NO];
    }
    
    - (void)startPlaying:(NSString *)url
    {
        AVAudioPlayer *player = [[AVAudioPlayer alloc] 
                                    initWithContentsOfURL:url error:NULL];
    
        player.delegate = self;
    
        [player play];
    }
    
    
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