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Home/ Questions/Q 8161617
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T18:32:14+00:00 2026-06-06T18:32:14+00:00

So I’m having an issue with adding to an ArrayList or a Linked List

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So I’m having an issue with adding to an ArrayList or a Linked List (tried both, but each crash the same). I’m working off of an AndEngine tutorial (Jimvaders, which worked fine), but when adapting it to my own project, it isn’t working properly. Basically, when I shoot a bullet, it gets added to a list of bullets, but in my project, trying to touch the ArrayList or LinkedList, located in the GameScene, from the playerChar class causes the whole game to crash. I haven’t even done anything with the list yet, so it’s just the act of adding my PlayerBullet to the list that is causing the problem as far as I can tell.

GameScene:

public ArrayList<PlayerBullet> bulletList;

in my PlayerChar class

public void shoot(int playerFacing) { //TODO

    GameScene scene = (GameScene) BaseActivity.getSharedInstance().getCurrentScene();
    float shootX = 2;

    PlayerBullet b =(PlayerBullet)PlayerBulletPool.sharedBulletPool().obtainPoolItem();

    if (playerFacing == -1){
        shootX *= -1;
    }
    else{
        shootX += this.getWidth();
    }


    b.sprite.setPosition(this.getX() + shootX, this.getY()+(this.getHeight()/2));
    MoveXModifier mod = new MoveXModifier(0.5f, b.sprite.getX(), mCamera.getCenterX() + (mCamera.getWidth()*playerFacing));

    b.sprite.setVisible(true);
    b.sprite.detachSelf();
    scene.attachChild(b.sprite);
    //Log.v("checkin", "works to here");
    scene.bulletList.add(b);//<---------Crashes Here, works fine if this line is commented out

    //Log.v("checkin", "still working?");
    b.sprite.registerEntityModifier(mod);

}

Any insight would be helpful. Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-06T18:32:15+00:00Added an answer on June 6, 2026 at 6:32 pm

    My guess is that you’ve got a NullPointerException, although it would help if you’d told us. This line:

    scene.bulletList.add(b);
    

    requires that both scene and scene.bulletList are non-null. We can tell that scene is non-null, but I suspect that scene.bulletListis null – where do you think you’re initializing it?

    (As an aside, I would strongly advise you to avoid public variables. I would probably put an addBullet method into GameScene – and probably make the type of the now-private bulletList variable List<PlayerBullet>… only specify ArrayList<E> when initializing the variable.)

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