So I’m interested in hearing different thoughts about what is the best way to go about unit testing XNA Game/Applications. Astute googlers can probably figure out why I’m asking, but I didn’t want to bias the topic 🙂
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I would that this question is geared more toward the approach of unit testing in game development. I mean, XNA is a framework. Plug in NUnit, and begin writing test cases while you develop.
Here is a post on SO about unit testing a game. It’ll give you a little insight into how you need to think while progressing.