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Home/ Questions/Q 36979
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Asked: May 10, 20262026-05-10T14:28:42+00:00 2026-05-10T14:28:42+00:00

So I’m interested in hearing different thoughts about what is the best way to

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So I’m interested in hearing different thoughts about what is the best way to go about unit testing XNA Game/Applications. Astute googlers can probably figure out why I’m asking, but I didn’t want to bias the topic 🙂

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  1. 2026-05-10T14:28:42+00:00Added an answer on May 10, 2026 at 2:28 pm

    I would that this question is geared more toward the approach of unit testing in game development. I mean, XNA is a framework. Plug in NUnit, and begin writing test cases while you develop.

    Here is a post on SO about unit testing a game. It’ll give you a little insight into how you need to think while progressing.

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