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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T10:33:33+00:00 2026-05-15T10:33:33+00:00

So, I’m normally a ruby programmer, so my grasp of Java conventions is shaky

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So, I’m normally a ruby programmer, so my grasp of Java conventions is shaky at best. If I have a class A and want to define a method to add two instances of that class, what’s the convention on the behaviour and return type?

public class A
{
    //...
    public NotSureWhatTypeItShouldReturn add (A that) { /* ... */ }

Should I

  • return a boolean indicating success and modify the target, or
  • return a modified copy of the target and throw an exception on error

Which fits with the normal Java convention for this kind of method?

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  1. Editorial Team
    Editorial Team
    2026-05-15T10:33:34+00:00Added an answer on May 15, 2026 at 10:33 am

    Everyone here is thinking about Collections.add()-type method; but I doubt that’s what you’re thinking. Are you more in the line of, say, Vector2D.add() which adds the x and y component of the Vector2D together?

    In Java, as far as I can tell, Collections generally modify themselves (and so does Collections.add).

    However, non-Collections object (e.g. Vector2D) varies more. Among the conventions I’ve seen:

    1. Cls add(Cls b) which returns a new object and does not modify existing instances
    2. void add(Cls b) which modifies this and returns nothing (i.e. returns void), it should not modify b. There is no point in returning bool since this type of addition is never supposed to fail (and if it does anyway, an Exception would be appropriate).
    3. Cls add(Cls a, Cls b) which returns a new object, modifies neither a nor b. Cls.add() is a static method in Cls class.

    Personally, I prefer the first style for arithmetic-style add(); precisely because we can do a.add(b).add(c).add(d) which looks a bit like “a + b + c + d”. (I wouldn’t normally do this if a is a Collection; since serial addition looks weird for Collections object.)

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