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Home/ Questions/Q 6597179
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T18:10:33+00:00 2026-05-25T18:10:33+00:00

So I’m trying to load an embedded image this way: [Bindable] [Embed(source=path)] private var

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So I’m trying to load an embedded image this way:

[Bindable]
[Embed(source="path")]
private var cls_img:Class;

var img:Image = new Image();
img.source = cls_img;

Now I’m trying to copy pixel chunks from it however I get an error that img.bitmapData is null and the error goes away when I add it to the application with addElement(img);
Isn’t it possible to force flex to load the image in memory so I can manipulate it without adding it to the stage?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T18:10:34+00:00Added an answer on May 25, 2026 at 6:10 pm

    Yes – you can use cls_img as a BitmapAsset.

    [Bindable]
    [Embed(source="path")]
    private var cls_img:Class;
    
    ...
    
    var asset:BitmapAsset = new cls_img() as BitmapAsset;
    // The asset has a bitmapData property that gives you access to the image data
    img.source = asset;
    

    For more information, check out the documentation:

    http://livedocs.adobe.com/flex/3/html/help.html?content=embed_4.html

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