So i’m trying to loop through a folder and change the image source each 2 seconds.
I think my code is right, but I seem to be missing something since my image won’t update, but I don’t get an error.
The code populates my array of files so it finds the pictures, I’m just doing something wrong to set the image source.
XAML code
<Grid>
<Image x:Name="Picture" Source="{Binding ImageSource}" Width="980" Height="760" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="350,50,0,0"></Image>
<Grid>
C# code
private string[] files;
private System.Timers.Timer timer;
private int counter;
private int Imagecounter;
Uri _MainImageSource = null;
public Uri MainImageSource {
get
{
return _MainImageSource;
}
set
{
_MainImageSource = value;
}
}
public IntroScreen()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(this.MainWindow_Loaded);
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
setupPics();
}
private void setupPics()
{
timer = new System.Timers.Timer();
timer.Elapsed += new ElapsedEventHandler(timer_Tick);
timer.Interval = (2000);
timer.Start();
files = Directory.GetFiles("../../Resources/Taken/", "*.jpg", SearchOption.TopDirectoryOnly);
Imagecounter = files.Length;
MessageBox.Show(Imagecounter.ToString());
counter = 0;
}
private void timer_Tick(object sender, EventArgs e)
{
counter++;
_MainImageSource = new Uri(files[counter - 1], UriKind.Relative);
if (counter == Imagecounter)
{
counter = 0;
}
}
Anyone know what I’m doing wrong ?
Updated code
XAML
<Image x:Name="Picture" Source="{Binding MainImageSource}" Width="980" Height="760" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="350,50,0,0"></Image>
C#
public partial class IntroScreen : UserControl, INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
private string[] files;
private System.Timers.Timer timer;
private int counter;
private int Imagecounter;
Uri _MainImageSource = null;
public Uri MainImageSource
{
get
{
return _MainImageSource;
}
set
{
_MainImageSource = value;
OnPropertyChanged("MainImageSource");
}
}
public IntroScreen()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(this.MainWindow_Loaded);
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
setupPics();
}
private void setupPics()
{
files = Directory.GetFiles("../../Resources/Taken/", "*.jpg", SearchOption.TopDirectoryOnly);
Imagecounter = files.Length;
counter = 0;
timer = new System.Timers.Timer();
timer.Elapsed += new ElapsedEventHandler(timer_Tick);
timer.Interval = (2000);
timer.Enabled = true;
timer.Start();
}
private void timer_Tick(object sender, EventArgs e)
{
counter++;
MainImageSource = new Uri(files[counter - 1], UriKind.Relative);
if (counter == Imagecounter)
{
counter = 0;
}
}
I’m not getting any error’s but the image still isen’t switching. I’m wondering if my paths are even working. Is there any way to test this ?
You have forgot to do notify the update to
MainImageSourceto the binding.To do so, you have to implement the interface :
INotifyPropertyChangedand defineDataContext.And, as written in the MSDN documentation “Setting Enabled to true is the same as calling Start, while setting Enabled to false is the same as calling Stop.”.
Like this:
And your XAML does not refer to the correct property:
Why do you need to implement
INotifyPropertyChanged?Basically, when you define a binding, WPF will check if the class that contains the corresponding property defines
INotifyPropertyChanged. If so, it will subscribe to the eventPropertyChangedof the class.