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Home/ Questions/Q 6391863
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T03:44:27+00:00 2026-05-25T03:44:27+00:00

So I’m trying to port some cocos2d iOS apps over to Android and it

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So I’m trying to port some cocos2d iOS apps over to Android and it looks like WiEngine is the most fully featured port of cocos2d to android ( http://www.wiyun.com/web/wiengine ), however I’m having issues getting the skeleton project to run. The latest problem I’m running into is I get a “Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lcom/wiyun/engine/skeleton/Skeleton” error in the ADB. I’m trying to run it in the emulator which also may be an issue. I’m kind of stuck because i need to see if I can get certain things to work (particle effects etc) before i can justify a hardware purchase.

Originally I tried to import the Skeleton project into eclipse but ran into too many errors so i created a blank android project with the same package name as the skeleton project and added the libraries to the build path through properties>libraries>add external Jars

the project compiles but it crashes as soon as it tries to initialize the Skeleton class here is the console stuff:

http://pastebin.com/XAc0XYiA

Appreciate any help on this.

Thanks,

Nick

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  1. Editorial Team
    Editorial Team
    2026-05-25T03:44:27+00:00Added an answer on May 25, 2026 at 3:44 am

    You have to include JNI accessible precompiled libraries to you project. You can find them on the SDK archive.

    enter image description here

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