So I’m working on a small exercise in programming Java, I’ve created a couple classes that simply draws a black background, and then, from the center, draws circles a radius apart from eachother in 90 degree rotations (code at bottom of post).
Now, just using a “random” seed to determine direction of travel, this always trends downward. Every time. So what I want to do now, is try and show my circles where the other circles are, and give them an inclination to bend their movement towards another circle (without existing ON another circle other than the parent). I can handle that part, but I want an efficient means of communicating location between my “nodes” or “circles”. I could build a string array with x,y and read through that list each time I am constructing my seed, but this seems like an inefficient way of doing it. I would much rather find some way where a circle can look around it and find other circles within proximity. Is there any way to do this? I don’t mind some reading and homework, I’m mostly looking for a good strategy to start looking at.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class FlowerOfLife extends JFrame {
private Circle Origin = null;
public FlowerOfLife() {
// Default layout manager is BorderLayout.
// Adding graphic component to center section will expand
// it to fill the available space so it does not need to
// provide any size hints for this parent container now.
GraphicPanel graphicPanel = new GraphicPanel();
add(graphicPanel); // default center section
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400,400);
setLocation(200,200);
setVisible(true);
}
/**
* Container method draws container and passes graphics context
* on to components for them to draw themselves. You can draw
* over everything in the content pane with this method...
*/
public void paint(Graphics gr)
{
Graphics2D g = (Graphics2D)gr;
// see what happens when you remove/move this next line
super.paint(g);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int w = getWidth();
int h = getHeight();
g.setPaint(Color.white);//First there is one...
Origin = new Circle(g, w/2, h/2, ((w+h)/2)/35);
g.setPaint(Color.white.darker());
Circle[] circleArray = new Circle[100];
for(int i=0;i<circleArray.length;i++){
circleArray[i] = new Circle(g,i>0?circleArray[i-1]:Origin);
}
}
public static void main(String[] args)
{
new FlowerOfLife();
}
}
class Circle{
public int x;
public int y;
public int r;
private Circle next;
private Circle last;
private int seed;
public Circle(Graphics2D g, Circle c){
c.next = this;
this.last = c;
this.r = c.r; //Copy radius
//We set these now, and modify the necessary ones.
this.x = c.x;
this.y = c.y;
this.r = c.r;
//Move the new circle into position based on seed.
this.seed = (int) (Math.random()*4);
if(this.seed==0){//Stay here, and grow a little...
// this.r+=1;
}else if(this.seed==1){//Move left, by r.
this.x-=c.r;
}else if(this.seed==2){//Move up, by r.
this.y+=c.r;
}else if(this.seed==3){//Move right,by r.
this.x+=c.r;
}else{//(this.seed==4) //Move down, by r.
this.y-=c.r;
}
sleep((int)(Math.random())*9000+100);//Random(ish) life.
//Draw the new circle
g.draw(new Ellipse2D.Double(x,y,r*2,r*2));
}
public Circle(Graphics2D g,int x, int y, int r){
/**
* The ellipse draws from the designated point, down and right.
* The below permits the center to be declared in a more natural
* way. Used for the first declaration.
**/
this.last = null; //Parent.
this.x = x-r;
this.y = y-r;
this.r = r;
this.seed = 0;
g.draw(new Ellipse2D.Double(x,y,r*2,r*2));
}
private void sleep(int ms){
try {
Thread.sleep(ms);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
class GraphicPanel extends JPanel
{
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.black);
g2.fill(new Rectangle2D.Double(0,0,getWidth(),getHeight()));
}
}
Your circles can exist on a “board”, which would be a two-dimensional array. You could then give each circle a view of the board. You could also have the board determine where to put the next circle.