So I’m writing a game, and I’ve got a module that returns the keys currently being pressed via jQuery. No problems there. The problem comes when I attempt to access the keys pressed:
var Keys = require('./lib/keys')
Player.prototype.update = function () {
Keys(function (err, keydown) {
console.log(keydown, keydown['w']);
/* // To move a player up, for example:
if (keydown['w']) {
this.y += this.speed;
}
*/
});
};
And the console shows that what keys are pressed, but attempting to access one gives me an undefined instead of true.
Object undefined
s: true
w: true
x: true
__proto__: Object
Anyone have any thoughts?
Update: key module
var $ = require('./jquery')
var Keys = function (callback) {
var keydown = {};
function keyName(event) {
return String.fromCharCode(event.which).toLowerCase();
}
$(document).bind('keydown', function (event) {
keydown[keyName(event)] = true;
return false;
});
$(document).bind('keyup', function (event) {
return false;
});
callback(null, keydown);
}
module.exports = Keys;
/*************
* UPDATE *
*************/
This is the final fix:
./lib/keys.js
var $ = require(‘./jquery’)
var Keys = function () {
this.keydown = {};
var keyName = function (event) {
return String.fromCharCode(event.which).toLowerCase();
}
var self = this;
$(document).bind('keydown', function (event) {
self.keydown[keyName(event)] = true;
return false;
});
$(document).bind('keyup', function (event) {
self.keydown[keyName(event)] = false;
return false;
});
};
Keys.prototype.getKeys = function (callback) {
callback(null, this.keydown);
}
module.exports = new Keys;
./lib/player.js
var Keys = require(‘./keys’)
var Player = function (game, keys) {
// stuff
}
Player.prototype.update = function() {
var self = this;
Keys.getKeys(function(err, keys) {
if (keys['w']) {
self.y -= self.speed;
}
if (keys['a']) {
self.x -= self.speed;
}
if (keys['s']) {
self.y += self.speed;
}
if (keys['d']) {
self.x += self.speed;
}
});
That happens because of
Keyshas asynchronous processes in it.It’s just a known chrome issue that shows the object value by reference. So you see the object value a moment after you call
console.logTo see it more clear open chrome webdev tools and put
debugger;instead ofconsole.logand see what’s actually inkeydownobject. And I bet it will be just an empty object.And I’ll just leave it here: http://felix-kling.de/blog/2011/08/18/inspecting-variables-in-javascript-consoles/