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Home/ Questions/Q 9203195
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T23:25:10+00:00 2026-06-17T23:25:10+00:00

So in my project, I call an instance method called -(void)fire in the class

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So in my project, I call an instance method called “-(void)fire” in the class “Survival.m”:

-(void)fire {


NSLog(@"Firing");



CCSprite *sprite = [CCSprite spriteWithFile:@"bullet.png"];
sprite.position = player.position;
NSLog(@"%@",NSStringFromCGPoint(player.position));

[self addChild:sprite z:100];


}

When I do this, the sprite doesn’t show on the screen.
The method is being called from another layer but since it logs “Firing” every time I tap the button, it’s not the problem.

I am using a TMXTiledMap as well if that could cause any problems.
Please help, thanks!

EDIT———

I can create sprites in the other layer, HUDLayer but not in the Survival layer which contains the player and the tiled map. If I create a sprite in the “init” method, it works correctly but If i do it in the method “fire” it doesn’t work. The method “fire” is being called from the HUDLayer but I still now the method is being called since I see in the log that it says “Firing”

Could it be that:
1. The sprite is being created out of sight?
2. The sprite is not being created?
3. The sprite is not added to the correct parent?

Any suggestions?

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  1. Editorial Team
    Editorial Team
    2026-06-17T23:25:12+00:00Added an answer on June 17, 2026 at 11:25 pm

    Thanks Everybody, Solved it in some mysterious way. Thanks for the help anyway. I think I declared the layer in a wrong way.
    Have a nice day!

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