Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 794467
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T22:19:04+00:00 2026-05-14T22:19:04+00:00

So I’ve developed an engine for the iPhone with which I’d like to build

  • 0

So I’ve developed an engine for the iPhone with which I’d like to build a couple different games. Rather than copy and paste the files for the engine inside of each game’s project directory, I’d a way to link to the engine from each game, so if I need to make a change to it I only have to do so once. After reeding around a little bit, it seems like static libraries are the best way to do this on the iPhone.

I created a new project called Skeleton and copied all of my engine files over to it. I used this guide to create a static library, and I imported the library into a project called Chooser. However, when I tried to compile the project, Xcode started complaining about some C++ data structures I included in a file called ControlScene.mm. Here’s my build errors:

  "operator delete(void*)", referenced from:


      -[ControlScene dealloc] in libSkeleton.a(ControlScene.o)


      -[ControlScene init] in libSkeleton.a(ControlScene.o)


      __gnu_cxx::new_allocator<operation_t>::deallocate(operation_t*, unsigned long)in libSkeleton.a(ControlScene.o)


      __gnu_cxx::new_allocator<operation_t*>::deallocate(operation_t**, unsigned long)in libSkeleton.a(ControlScene.o)


  "operator new(unsigned long)", referenced from:


      -[ControlScene init] in libSkeleton.a(ControlScene.o)


      __gnu_cxx::new_allocator<operation_t*>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o)


      __gnu_cxx::new_allocator<operation_t>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o)


  "std::__throw_bad_alloc()", referenced from:


      __gnu_cxx::new_allocator<operation_t*>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o)


      __gnu_cxx::new_allocator<operation_t>::allocate(unsigned long, void const*)in libSkeleton.a(ControlScene.o)


  "___cxa_rethrow", referenced from:


      std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_create_nodes(operation_t**, operation_t**)in libSkeleton.a(ControlScene.o)


      std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_initialize_map(unsigned long)in libSkeleton.a(ControlScene.o)


  "___cxa_end_catch", referenced from:


      std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_create_nodes(operation_t**, operation_t**)in libSkeleton.a(ControlScene.o)


      std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_initialize_map(unsigned long)in libSkeleton.a(ControlScene.o)


  "___gxx_personality_v0", referenced from:


      ___gxx_personality_v0$non_lazy_ptr in libSkeleton.a(ControlScene.o)


      ___gxx_personality_v0$non_lazy_ptr in libSkeleton.a(MenuLayer.o)


  "___cxa_begin_catch", referenced from:


      std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_create_nodes(operation_t**, operation_t**)in libSkeleton.a(ControlScene.o)


      std::_Deque_base<operation_t, std::allocator<operation_t> >::_M_initialize_map(unsigned long)in libSkeleton.a(ControlScene.o)


ld: symbol(s) not found


collect2: ld returned 1 exit status

If anybody could offer some insight as to why these problems are occuring, I’d appreciate it.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T22:19:05+00:00Added an answer on May 14, 2026 at 10:19 pm

    The problem is that your library is dynamically linking against libstdc++. As to how to fix it, you should try “-static”, “-static-libstdc++”, and “-static-libgcc” in various combinations when building your library (not sure which of them are needed, but some combination thereof should make it fully static).

    Edit
    Well, it turns out that you are permitted to dynamically link against libstdc++ on the iPhone, so actually a better solution is to simply put “-lstdc++” in (that is, explicitly link against libstdc++) in your build.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I have a bunch of posts stored in text files formatted in yaml/textile (from
We're building an app, our first using Rails 3, and we're having to build
I have some data like this: 1 2 3 4 5 9 2 6
I want use html5's new tag to play a wav file (currently only supported
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.