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Home/ Questions/Q 6148979
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T19:22:33+00:00 2026-05-23T19:22:33+00:00

So, Iv’e got a pygame application. Right now, it takes a command line argument

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So, Iv’e got a pygame application. Right now, it takes a command line argument to specify which display to show the main screen on. However, I’m running it on windows, where it’s hard to specify command line input to a graphical application.

So, I’d like to have a very very very simple dialog box which pops up, prompts the user for an integer, then closes. My research has shown that pygame can’t do a dialog box like this, and I can’t get input in a pygame window, because the program doesn’t know yet which monitor to draw the pygame window to.

So, my question is, what is the simplest way to create a dialog box for input? I’ve looked into wx and tkinter. I could use either of them, but what I’m wondering is, but I want to import the least number of extra toolkits. i.e. I don’t want to have to start the wx main loop just so I can make 1 dialog, then close it, then start a whole new pygame window.

I know how to do this in wx, so I’m mostly looking for advice/ideas as to which toolkit would be simplest, as opposed to instruction on how to actually do it (though that’s always nice too).

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  1. Editorial Team
    Editorial Team
    2026-05-23T19:22:34+00:00Added an answer on May 23, 2026 at 7:22 pm

    This is probably an ugly way to do it, but what I ended up doing was using the win32 extensions. I found a base class here:

    http://www.java2s.com/Open-Source/Python/Windows/pyExcelerator/pywin32-214/pythonwin/pywin/mfc/dialog.py.htm

    I was already using them, so I didn’t need to import any new packages. That said, this is probably not a good general solution…

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