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Home/ Questions/Q 9008767
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T02:01:16+00:00 2026-06-16T02:01:16+00:00

So I’ve gotten to the point in my program where I need to create

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So I’ve gotten to the point in my program where I need to create a group for some sprites that the player can collide with without dying (like some other sprites I may have on screen).

I’ve scoured Google but it appears that the official pygame documentation is useless and/or hard to comprehend. I’m looking for just a wee bit of help from anyone who knows a bit about this.

First, I need to find out how to create a group. Does it go in the initial game setup?

Then adding a sprite to a group upon its creation. The pygame site has this to say on the subject:

Sprite.add(*groups)

So… how does one use this? Let’s say I have an sprite named gem. I need to add gem to the gems group. Is it:

gem = Sprite.add(gems)

I doubt it, but without any examples to go off of on the site, I am at a loss.

Furthermore, I would love to be able to edit attributes for a certain group. Is this done by defining a group like I would a class? Or is it something I define within the definition for the existing sprite, but with an ‘if sprite in group’?

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  1. Editorial Team
    Editorial Team
    2026-06-16T02:01:18+00:00Added an answer on June 16, 2026 at 2:01 am

    To answer your first question; to create a group you would do something like this:

    gems = pygame.sprite.Group()
    

    Then to add a sprite:

    gems.add(gem)
    

    Regarding the attributes for the group you’d like to edit it depends what they are. For example you could define something like this to indicate the direction of the group:

    gems.direction = 'up'
    
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