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Home/ Questions/Q 1080545
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:03:05+00:00 2026-05-16T22:03:05+00:00

So I’ve made custom function for a game I’m working on, one being fade

  • 0

So I’ve made custom function for a game I’m working on, one being fade in the other one fade out. The problem is fadeOut works, but fading back IN does not… strange. Any clues? See code below.

THIS WORKS:

fadeOut:function(o,duration)
{
    o.style.opacity = 1;
    o._anim = function()
    {
         if(o.style.opacity <=0)
         {
             clearInterval(o._animInt);
             return false;
         }
         o.style.opacity -= .1;
         game.log("opacity:" + o.style.opacity);
    }
    o._animInt = setInterval(o._anim,duration / 10)
}

THIS DOES NOT:

fadeIn:function(o,duration)
{
    o.style.opacity = 0;
    o._anim = function()
    {
        if(o.style.opacity >= 1)
        {
            clearInterval(o._animInt);
            return false;
        }
        o.style.opacity += .1;
        game.log("opacity:" + o.style.opacity);
    }
    o._animInt = setInterval(o._anim,duration / 10)
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T22:03:05+00:00Added an answer on May 16, 2026 at 10:03 pm
    function fadeIn (o,duration) {
       o.style.opacity = 0;
    
       o._anim = function() {
          var opacity = parseFloat(o.style.opacity);
          if(opacity >= 1) { clearInterval(o._animInt); return false;}
          o.style.opacity = opacity + 0.1;
          game.log("opacity:" + o.style.opacity);
       }
    
       o._animInt = setInterval(o._anim,duration / 10)
    }
    

    The opacity attribute is a string. Parse it first, compare, increment, then store. This worked for me in Chrome and Firefox.

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