Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 511459
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T07:13:07+00:00 2026-05-13T07:13:07+00:00

So I’ve read all the RMDB vs BigTable debates I tried to model a

  • 0

So I’ve read all the RMDB vs BigTable debates

I tried to model a simple game class using BigTable concepts.

Goals : Provide very fast reads and considerably easy writes

Scenario: I have 500,000 user entities in my User model. My user sees a user statistics at the top of his/her game page (think of a status bar like in Mafia Wars), so everywhere he/she goes in the game, the stats get refreshed.

Since it gets called so frequently, why don’t I model my User around that fact?

Code:

# simple User class for a game
class User(db.Model):
  username = db.StringProperty()

  total_attack = db.IntegerProperty()

  unit_1_amount = db.IntegerProperty()
  unit_1_attack = db.IntegerProperty(default=10)

  unit_2_amount = db.IntegerProperty()
  unit_2_attack = db.IntegerProperty(default=20)

  unit_3_amount = db.IntegerProperty()
  unit_3_attack = db.IntegerProperty(default=50)

  def calculate_total_attack(self):
    self.total_attack = self.unit_1_attack * self.unit_1_amount + \
                        self.unit_2_attack * self.unit_2_amount + \
                        self.unit_3_attack * self.unit_3_amount + \

here’s how I’m approaching it ( feel free to comment/critique)

Advantages:
1. Everything is in one big table
2. No need to use ReferenceProperty, no MANY-TO-MANY relationships
3. Updates are very easily done : Just get the user entity by keyname
4. It’s easy to transfer queried entity to the templating engine.

Disadvantages:
1. If I have 100 different units with different capabilities (attack,defense,dexterity,magic,etc), then i’ll have a very HUGE table.
2. If I have to change a value of a certain attack unit, then I’m going to have to go through all 500,000 user entities to change every one of them. ( maybe a cron job/task queue will help)

Each entity will have a size of 5-10 kb ( btw how do I check how large is an entity once I’ve uploaded them to the production server? ).

So I’m counting on the fact that disk space at App Engine is cheap, and I need to minimize the amount of datastore API calls. And I’ll try to memcache the entity for a period of time.

In essence, everything here goes against RMDB

Would love to hear your thoughts/ideas/experiences.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T07:13:08+00:00Added an answer on May 13, 2026 at 7:13 am

    First a simple answer to “how do I know how big an entity is?”: Once you’ve got some data in your app on the app engine servers, you can go to your app’s console and click the ‘Datastore statistics’ link. That will give you some basic stats on your entities, like how much space each Kind is using, what property types are using the most disk space, etc. I don’t think you can drill down to the level of one particular User however.

    Now here are some thoughts on your design. It is worth it to create a separate table for your Units. Even if you end up with a few hundred units, it will be easy to keep them all in memcache, so looking up the details of each unit will be negligible. It will cost you a few extra API calls to initially populate memcache with a unit’s info the first time it is used, but after that you will be saving a good amount of CPU cycles by not having to fetch the details of each unit from the database,and saving huge amounts of API calls when you need to update a unit (which you have already realized will be very expensive) In addition, each User object will use less disk space if it only needs a reference to a Unit entity rather than holding all the details itself. (Of course this depends on the amount of info you need to store about each unit, but you did mention that eventually you will be storing lots of stats for each unit)

    If you do have a separate table for Units, it will also allow you to keep your User object more flexible. Instead of needing a specific field for each unit, you could just have a list of refernces to units. That way, if you add a unit type, you would not have to modify your User kind.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have just tried to save a simple *.rtf file with some websites and
link Im having trouble converting the html entites into html characters, (&# 8217;) i
Seemingly simple, but I cannot find anything relevant on the web. What is the
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I'm looking for suggestions for debugging... If you view this site in Firefox or
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I want to count how many characters a certain string has in PHP, but
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.