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Home/ Questions/Q 3425686
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T06:37:26+00:00 2026-05-18T06:37:26+00:00

So I’ve successfully access pixel data in a frame using the c++ frame access

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So I’ve successfully access pixel data in a frame using the c++ frame access wrapper on the opencv webpage

template<class Frame> 
class Frame_Data {
        IplImage *imgp;
        public:
        Frame_Data (IplImage *img=0) {imgp = img;}
        ~Frame_Data () {imgp = 0;}
        void operator=(IplImage *img) {imgp=img;}
        inline Frame* operator[] (int rowIndex) {
                return ((Frame*)(imgp->imageData + rowIndex*imgp->widthStep));
        }
};

typedef struct {
        unsigned char b,g,r;
} RgbPixel;
typedef struct {
        float b,g,r;
} RgbPixelFloat;

typedef Frame_Data<RgbPixel> RgbImage;

Im then using 2 for loops to go through the frame pixel array such as:

for (int i = ymin; i < ymax; i++) 
{
    for (int j = xmin; j < xmax; j++) 
    {
        int r = image[i][j].r;
        int g = image[i][j].g;
        int b = image[i][j].b;

So lets say I want to throw in an IF statement to check pixel data colors. I’ve seen some websites list them as stuff like

image[i][j].r=0xFF;

or if g < 0x20

Im not used to the hex looking values, i tried to look them up but can’t find any refernece, im used to cvscalars, so what do these mean? Like what does 0x20 stand for? or what about 0xFF?

thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T06:37:26+00:00Added an answer on May 18, 2026 at 6:37 am

    The range from 0x00 ... 0xFF that you are seeing is one byte which can hold a value between 0 and 255 which is how pixel color data is stored, generally in 3 or 4 bytes consisting of Red, Blue, Green and optionally Alpha.

    The CvScalar is just a convenience container of 1, 2, 3 or 4 doubles which can be used to hold these values in a slightly different form.

    For example:

    cv.RGB(1.0, 0.5, 0.3) sets the red component of the color to 1.0 or 100%, the green component to 0.5 or 50% and the blue component to 0.3 or 30%. When the actual color structure is created each of these components will be made up of exactly one byte so this is analagous to setting the

    R (red component) to 1.0 * 0xFF = 0xFF

    G (green component) to 0.5 * 0xFF = 0x7F

    B (blue component) to 0.3 * 0xFF = 0x26

    The alpha is automatically set to 1.0 or 0xFF

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