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Home/ Questions/Q 8817475
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T04:51:29+00:00 2026-06-14T04:51:29+00:00

So, let’s say you have a Unity Java plugin, you call into the Java

  • 0

So, let’s say you have a Unity Java plugin, you call into the Java plugin like so

private static readonly AndroidJavaClass m_somePlugin = new AndroidJavaClass("com.unity3d.Plugin.blah.SomePlugin");

using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
    using (var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
    {
        m_somePlugin.CallStatic("onInitialise", currentActivity);
    }
}

and the plugin looks something like this

public class SomePlugin 
{
    static public void onInitialise(final Activity currentActivity) 
    {
        Handler someHandler = new Handler();
    }
}

All quite simple. Except it will crash. Creating a Handler is the cause. I'm guessing it's a thread issue.

So the question is, how does one create a handler in a Java plugin, in the activity that I’m passing in? Anyone know?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T04:51:31+00:00Added an answer on June 14, 2026 at 4:51 am

    Yes, the solution to the problem was to use runOnUiThread. So in order to get the above code to not crash SomePlugin should look like so

    public class SomePlugin 
    {
        static public void onInitialise(final Activity currentActivity) 
        {
            currentActivity.runOnUiThread(new Runnable() {
                Handler someHandler = new Handler(); });
        }
    }
    
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