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Home/ Questions/Q 3273786
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:58:07+00:00 2026-05-17T18:58:07+00:00

So my aim is to flip an image horizontally then draw it on a

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So my aim is to flip an image horizontally then draw it on a canvas. Currently I’m using canvas.scale(-1,1) which effectively works and draws the image horizontally, however it also screws with the x axis values where before the scale the x position would be 150 and after I’d have to switch it to -150 to render in the same spot.

My question is, how can I make it so the x value is 150 in both cases without having to adjust the x position after the scale? Is there a more effective way to do this without taking a hit on performance?

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:58:08+00:00Added an answer on May 17, 2026 at 6:58 pm

    I’ve fixed this by applying the transformation to the bitmap prior to ever using it like this:

    public void applyMatrix(Matrix matrix) {
        mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, 
          mBitmap.getWidth(), mBitmap.getHeight(), matrix, true);
    }
    ...
    Matrix matrix = new Matrix();
    matrix.preScale(-1, 1);
    mSprite.applyMatrix(matrix);
    
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