Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8181495
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T00:32:37+00:00 2026-06-07T00:32:37+00:00

So right now I have a simple canvas element with functions that create random

  • 0

So right now I have a simple canvas element with functions that create random colors, sizes, and positions of arcs (circles).

The ‘for’ loop that generates the random positions of these random circles executes 1 circle every 100 milliseconds (This is done onclick).

I want to know how I can make each circle slowly come near the cursor, and then follow the cursor around wherever it moves.

http://jsfiddle.net/JXXgx/

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T00:32:39+00:00Added an answer on June 7, 2026 at 12:32 am

    You may try something like this:

    var MAXIMUM_AMOUNT = 1000,
        FPS = 30,
        targetToGo,     //
        shapes = [];    //storage of circles
    
    //Helper class
    function CircleModel(x,y,r,color){
        this.x = x;
        this.y = y;
        this.r = r;   
        this.color = color; 
    }
    function initScene(){
        //Listening for mouse position changes
        $('canvas').mousemove(function(e){
            targetToGo.x = e.pageX;
            targetToGo.y = e.pageY;
        });
        //Circle generation timer
        var intervalID = setInterval(function(){
            if( shapes.length < MAXIMUM_AMOUNT ){
                for(var i = 0; i < 1; i++){
                    //Generating random parameters for circle
                    var randX = targetToGo.x - 500 + Math.floor(Math.random() * 1000);   //position x
                    var randY = targetToGo.y - 300 + Math.floor(Math.random() * 600);    //position y
                    var randRadius = Math.floor(Math.random() * 12);       //radius 
                    var randColor = "#"+("000000"+(0xFFFFFF*Math.random()).toString(16)).substr(-6); //color
                    //Adding circle to scene
                    shapes.push( new CircleModel(randX,randY,randRadius,randColor) ); 
                }
            }else{
                clearInterval(intervalID);
            }
        }, 100);
        //Starts rendering timer -  
        //                  '1000' represents 1 second,as FPS represents seconds,not miliseconds
        setInterval(render,1000/FPS);
    }
    function render(){
        var ctx = $('canvas')[0].getContext("2d");
        var circle;
        //Clearing the scene
        ctx.clearRect(0,0,$('canvas').width(),$('canvas').height());
        //Drawing circles
        for(var i=0; i < shapes.length;++i){
            circle = shapes[i];
            //(animation part)
            //repositioning circle --
            //             (1/circle.r) is a degree of inertion,and the bigger radius,the slower it moves
            circle.x += (targetToGo.x - circle.x)*1/circle.r;   
            circle.y += (targetToGo.y - circle.y)*1/circle.r;
            ////////////////////////////////////////////
            ctx.fillStyle = circle.color;
            ctx.beginPath();
            ctx.arc(circle.x, circle.y, circle.r, 0, Math.PI * 2, true);
            ctx.closePath();
            ctx.fill();
        }
    }
    
    $("canvas").click(function(e){    
        targetToGo = {x: e.pageX, y:e.pageY};
        initScene();   
    });
    

    Put this code inside of $(document).ready handler.

    Demo

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm creating a form. As of right now I have simple MAILTO form that
I have a simple game that is in progress. As of right now all
Right now I have a simple class that handles the parsing of XML files
I have a simple widget that plays a sound file when pressed. Right now,
Good day! I right now have a function the drags an element from a
Right now I have a script that will get the last five files in
Right now I have a function, in a class that is used to listen
Right now I have a link that causes a hidden div to appear when
Right now I have a foreach loop that grabs the first link with an
Right now I have a PHP file that does a MYSQL query and then

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.