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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T04:44:55+00:00 2026-05-23T04:44:55+00:00

So this is a pretty general question, but I’ve been wondering about it for

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So this is a pretty general question, but I’ve been wondering about it for a while now and wanted to see if anyone had a suggestion on this.

In my previous experiences, as with some people’s, using SurfaceViews and/or CanvasViews to display graphics, draw pixels, and do animations is very easy and straightforward. I personally use SurfaceViews more for animations since they are more optimized for it. I’ve realized from doing tests that SurfaceViews tent to lag a lot on certain phones (example: Motorola Droid) but run smoothly on others (example: Droid Incredible). I was wondering if anyone knows of views or display methods that run smoothly and are more efficient than SurfaceViews and/or CanvasViews, especially for animiations. Thanks a lot.

I primarily want to know this because I don’t understand how some games can run so smoothly on my slower phones even though they have tons more animations than my simple game using a SurfaceView.

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  1. Editorial Team
    Editorial Team
    2026-05-23T04:44:56+00:00Added an answer on May 23, 2026 at 4:44 am

    This question is answered really well by Chris Pruett in his presentations on creating real-time games for Android. He did two presentations but I think the first one: http://www.youtube.com/watch?v=U4Bk5rmIpic has it in.

    In general terms, GLSurfaceView will always be better or equal to SurfaceView, however if you are only rendering a small number of objects then SurfaceView can appear to be better. As for the phone discrepancy, I believe his second presentation (I/O 2010) covers that in depth.

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