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Home/ Questions/Q 3491066
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T11:35:32+00:00 2026-05-18T11:35:32+00:00

So we want to program a 3d game for school, we can probably use

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So we want to program a 3d game for school, we can probably use blender for the 3d models, however we are totally clueless as to how to use them in a game/application.

Are there any recommended guides/documents we should read on general 3d game programming and perhaps python specific stuff.

We are also possibly considering programming it in C++ but for now I think it’s easier to use Python as we can fully focus on the 3d mechanics that way.

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  1. Editorial Team
    Editorial Team
    2026-05-18T11:35:33+00:00Added an answer on May 18, 2026 at 11:35 am

    There’s Pygame: A game framework for the Python language. If you need to know the basics for game development (engine, flow, ui, mathematics), this framework with all its examples will help you a lot. This won’t take you by the hand and guide you step by step through game-development, but if you need a reference and a decent framework, than this is a good start.

    There’s also PyOpenGL: The official Python wrapper for OpenGL programming. Again with lots of programming examples in the field and tons of code snippets on how to use 3d models and the likes. Can be used together with PyGame.

    But you should start by familiarizing yourself with some 3D basics. Look around at the GameDev.net site. Learn a thing or two about matrices (and perhaps quaternions). There are lots of beginners tutorials and references available to get you started.

    edit: I almost forgot: there’s also Panda3D with extensive scripting possibilities for Python. Maybe that’ll offer a higher level of game development.

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