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Home/ Questions/Q 6022435
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:51:26+00:00 2026-05-23T03:51:26+00:00

So what I nedd is simple – how to create a drag and dropable

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So what I nedd is simple – how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:51:27+00:00Added an answer on May 23, 2026 at 3:51 am

    Use LinearDamping.

    This is how I used it in my top down shooter to slow the object down if linear velocity stopped being applied.

    //Body is created using body definition
    var b:b2Body = GameCore.environment.world.CreateBody(bodyDef);
    
    //Fixture definition holds data such as density, friction and shape
    var fixtureDef:b2FixtureDef;
    fixtureDef = new b2FixtureDef();
    
    //Define vertices etc in polygon shape
    var shape:b2CircleShape;
    shape = new b2CircleShape(Values.ptm(_diameter / 2));
    
    //Assign values
    fixtureDef.shape = shape;
    fixtureDef.density = 1.5;
    fixtureDef.friction = 0.3;
    fixtureDef.restitution = 0.45;
    
    //Add fixture to appropriate body
    b.CreateFixture(fixtureDef);    
    
    //Movement Physics Settings
    b.SetLinearDamping(_linearDamping);
    b.SetAngularDamping(_angularDamping);
    
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