So… Yeah.
I can’t see the cursor in my game.
I’ve read here you have to place “this.IsMouseVisible=true;” somewhere in the main Game class constructor/initializer.
When I tried this, the “IsMouseVisible” wasn’t recognized.
Any help?
Also: I’ve tried loading a texture for the cursor, follow the Mouse position and draw it, but with no success.
Maybe Initialize should do it? What exactly do you mean by “Not Recognized”